GOLFERHD PRESENTS
SINK IT OR SIGN IT
Putt-putt under the arcade lights. Nine holes of windmills, bumpers, drawbridges and one very unfair hill. Lock your aim, time the meter, and whatever you do — don't three-putt.
▶ INSERT BALL TO PUTT OR PRESS ENTERPICK YOUR POISON
The house rule that names the game. Three putts per hole, three balls per round. Miss the cap and the course keeps your ball. Survive all nine for the balls bonus.
Traditional scoring, no cap, no mercy asked. Nine holes, par 25. Take eight strokes on the hill if you must — the card remembers everything.
Family rules. Six strokes and you pick it up, smile, and walk to the next tee. Zero lives lost. Ideal for a first lap around the course.
COURSE GUIDE
Three blades, zero sympathy. Time the gap or bank off a rail.
Pinball pops that fire your ball back out hot. Use them on purpose.
Splash costs a stroke and you replay from where you stood.
The felt gets slow and your confidence gets slower.
Undercooked putts roll all the way back. Send it or lay up.
A sliding gate in the wall line. Patience beats power here.
TWO TAPS, THAT'S IT
The arrow sweeps across the line to the pin. TAP or SPACE locks your angle.
The meter climbs and falls. Tap again to strike. The notch marks a full send — you'll need it for the hill.
Ride the bumpers, dodge the blades, curl it in off the lip. Under par builds a streak bonus that stacks every hole.
One date-seeded setup of all nine holes. Same pins, same windmill speeds, same everything — for everyone, everywhere, until midnight. Sign your three letters into the global clubhouse.